AI Insights · Timothy · April 2022
Top 5 Interactive Story Games in Russia: Q1 2022 Performance
An overview of the performance of the top 5 interactive story games on a unified platform in Russia in Q1 2022, based on data from Sensor Tower.
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The first quarter of 2022 saw notable trends in the performance of the top 5 interactive story games in Russia. Here’s a breakdown of their weekly downloads, revenue, and active users.
My Child Lebensborn by Sarepta Studio AS experienced significant fluctuations in weekly revenue, starting strong with approximately $97K in early January but gradually declining to around $1K by the end of March. Weekly downloads followed a similar pattern, peaking at 390K in the first week of January and then decreasing to about 51K by the end of the quarter. Active users also saw a high of 676K in early January, dropping to around 50K by the end of March.
Hoosegow: Prison Survival from D.DREAM GAMES showed a steady increase in weekly downloads, reaching a peak of 162K in early March. Weekly revenue fluctuated, peaking at around $1.6K in the same period. Active users rose significantly, from 102K at the start of the quarter to 324K in early March.
Death Palette, published by Takeshi Kiri, saw a notable decline in weekly revenue, starting at $364 in early January and dropping to near zero by mid-March. Weekly downloads peaked at 156K in early January but gradually decreased to about 19K by the end of March. Active users followed a similar trend, starting at 166K in early January and dropping to around 26K by the end of the quarter.
Romance Club - Stories I Play by Your Story Interactive maintained a relatively stable download rate, fluctuating between 21K and 37K throughout the quarter. Weekly revenue peaked at approximately $84K in mid-January before gradually declining to around $13K by the end of March. Active users remained consistent, hovering around 500K throughout the quarter.
Time Princess: Pearl Girl from IGG.COM showed a significant drop in weekly downloads, starting at 26K at the beginning of the quarter and falling to about 1.2K by the end of March. Weekly revenue followed a similar pattern, peaking at around $41K in mid-January and decreasing to roughly $1.8K by the end of the quarter. Active users also declined, from 121K in early January to around 54K by the end of March.
These insights are based on data from Sensor Tower, where more detailed analytics and trends can be explored.